Polynethron

Xemit, the timekeeper's castle (1st run)

Start date: September 19th. Continued on October 3rd.

Time since last adventure: 3 weeks in game.

Part 1: Our heroes heard of a strange tower that suddenly appeared outside of Uljer. When they arrived, they saw that the tower appeared to have no upper limit, and there were several floors completely missing. When our heroes (rather foolishly) entered the tower, there were two staircases marked 6 and 300,000. The adventurers took the staircase marked 6, and found themselves on a floor with several zombies and a black hole. While the zombies didn’t put up much of a fight, the black hole kept growing in strength, forcing our heroes to make all haste to the “next” floor. On the way up, they looked out a window and found an image utterly alien and unable to describe. The next floor had 12 windows, all arranged in a circular pattern, with two stopped clock hands on the floor. As the adventurers walked around the room, they began to age and de-age at a rapid pace. Outside, a bird was frozen in mid-flight. A ritual started the hands moving again, and the thousands of years of built up history quickly ran their course. As the heroes climbed the tower, even more trouble awaited them. More zombies awaited, but something quickly became apparent: these zombies had been suffering the ill effects of time. After they fell, a strange device was blocking the next floor. A bomb. X…IX….VIII..VII…VI..V…IV…III…II..I..I…I. Unfortunately, there aren’t any roman numerals for zero, thus stopping the bomb from ever going off. The next floor contained a vast amount of silver.

Players: Kenny, Matt, Jamie, Harley, Kaila

Characters: Human Wizard(Kenny), Githyanki Artificer(Matt), Eladrin Rogue(Harley), Shifter Shaman(Kaila), Human Bard(Jamie), Half-Elf Wizard(Jamie).

Treasure: 16 SP and 6 CP per player, 20 silver arrows, 2 silvered longswords.

XP: 700 per player.

Part 2!

They continued upward, and found a strange room with 4 corridors leading out of it. They soon discovered that each way out just lead right back in to the same room, and they had to find the right pattern of doors to go through in order to advance. As they moved upward further still, they found a room with an odd glass case in it. They found tiny versions of themselves, and those tiny versions mirrored their movements exactly. The disturbing part was the sudden wave of zombies that englfed the minis in the case. As they turned around, it looked as if the same fate would befall them as hordes of zombies started appearing. Just as all seemed lost when the biggest horde yet seen appeared, a goliath appeared out of nowhere and smashed the case, sending giant glass shards slicing through the zombies. A rope led up through the glass case, and our heroes advanced several floors by way of climbing. When they reached the top, they appeared to be on the roof, with one minor flaw: they were only six floors off the ground. When they looked up, they saw more tower suspended above them. Suddenly, a wizard called out to them. His name was Xemit, and he was having trouble perfecting the elixer of life. Our heroes believed him to be evil, and charged. Several of them got suspended from time. When the rest decided to talk it out, he explained his wide past, and his work on his tower. He seemed to be a bit out of date, believing it to be the year 700. At this point, our heroes noticed that the tower was disappearing at a rapid rate. The goliath grabbed an hourglass, and with Xemit himself fading away, he reached out to him. As Xemit grabbed the hourglass, the magic holding the tower in place snapped, and it disappeared. The tower gone, our heroes plummeted towards the ground, but were lucky enough to survive. The goliath found a glimmering sword made of ice, with many runes in it, that said it’s name was Miracognin. A powerful ally was found, and our heroes set out once more, eager to investigate this mystery.

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Saving Ilsabore

Ilsabore

Actual run date: September 5th, 2009 at 5pm. Continued on: September 19th, 2009 at 5pm.

Time since last adventure in game: about 1 week.

Part 1:

Kobolds led a daring night raid on the town of Nethral, stealing away the mayor. Our heroes quickly departed, hoping to rescue Ilsabore before the kobolds sacrificed her to Tiamat. Our heroes then entered the ruins of Marfajai. The few guards were quickly dispatched, then the characters entered the ritual chamber. At first it seemed like the might be outmatched by an overwhelming number of minions, but a few well placed attacks made short of them. With Ilsabore successfully rescued, our heroes were free to explore the rest of the ruins. A secret passage led them into a small chamber filled with dark, concealing mist that prevented them from seeing. Poison darts started immobilizing them, but the multiple rogues were able to de-activate the traps before too much harm was done. As the players moved forward, a few more guards were encountered, but they were dealt with quickly. After a bit of debate, our heroes went to the roof to ind more treasure. They found more treasure, but not until after some goblins were shoved off the roof. Current Status: Extended rest.

Players: Jason, Jamie, Matt, Harley, Kaila

Characters: Drow Rogue(Jason), Half-Elf Wizard(Jamie), Githyanki Artificer(Matt), Razorclaw Shifter Avenger(Harley), Eladrin Rogue(Harley), Tiefling Warlock(Kaila), Shifter Shaman(Kaila).

DM: David

Treasure: 182 GP per player, Eladrin Armor, +1 thundering weapon.

Experience: 405 per player.

Part 2:

Our heroes continued further, reaching the final room of the dungeon. There, they found a truly frighting sight: A young green, and 16 of his minions. They watched in horror as Do’arquin devoured his servant for failing him. At first, it appeared as though the dragon would take out the party, but the tides turned, as the arrogant Do’arquin refused help from his servants. As he fell, lightning claimed his body, leaving behind only a green nethron. After his defeat, his minions abandoned the fight. Our heroes quickly moved to the treasure chamber, finding vast piles of gold and magic items. As they turned to leave, an image of a new foe appeared: A gargatuan blue dragon, Tolmining. He had big plans in the area, but by killing the dragon, the heroes had ruined them. After a very terse conversation, the dragon broke off. Will he ever return? Upon our heroes return to Nethral, they discovered that the green nethron was able to fix the river.

Players: Kenny, Matt, Jamie, Harley, Kaila

Characters: Human Wizard(Kenny), Githyanki Artificer(Matt), Eladrin Rogue(Harley), Shifter Shaman(Kaila), Human Bard(Jamie), Half-Elf Wizard(Jamie).

Treasure: 184 GP per player, Magic +2 weapon, Magic +2 armor, +1 Dark Deed Armor

Experience: 700 XP per player.

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A Job for Meclosna

Meclosna has missed a shipment lately, and hears tales of Orc raiders in the area. She wants you to investigate. The heroes bravely set out, an intrepid band of 6 adventurers. After a days hike and a good night’s rest, the heroes chanced upon the raiders. They quickly discovered a secret dungeon that the Orcs intended to loot and were drawn inside. The dungeon was full of many puzzles, and it took a while for our heroes to get in. Once inside, the exits locked behind them and they were forced to keep moving forward. At the end of the dungeon, a white dragon waited, dropped there by the World Spell. The party made short work of it, and managed to escape with only seconds to spare. The dragon had left behind a small white shard. When the heroes returned to Nethral, the town had aged 500 years. When the characters pulled out the shard, time rewove itself and the town returned to normal. What could this shard be? Are there more? And when will its true purpose be revealed?

Total exp: 600 per player

Total Gold: 125 per player

Players: Matt, Matt, Jamie, Harley, Kaila, David

Characters: Human Warlock (Matt), Githyanki Artificer (Matt), Goliath Warden (David), Half-Elf Wizard (Jamie), Shifter Shaman (Kaila), Eladrin Rouge (Harley).

Items: White Nethron, +1 Bloodthread Armor, +1 Lifedrinker Weapon, +1 Rod of Reaving, +1 Flaming Weapon.

Bonuses: Players in this adventure get a 5% discount at Renthoy’s Adventuring Shop.

DM: David

Meclosna

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